Skill
animation-craft
动画工艺元技能——整合术语转换(animation-vocabulary)、设计工程(emil-design-eng)、 质量审查(review-animations)三阶段流水线。把模糊的动效需求变成精确的动画代码, 再经过10条硬标准审查,输出 Before→After→Why 优化建议。 解决 AI 生成动画"生硬、缓动不对、时长不合理"的常见问题。 Trigger keywords: 动画审查, 动效优化, animation review, 动画不自然, 动效太生硬, animation craft, 动画质量, 动效术语, 缓动函数, 动画时长, prefers-reduced-m
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