Skill
procedural-modeling
Procedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.
Claim this listing
Connect your GitHub to prove you own or maintain this listing. We verify repo access automatically — most publishers are confirmed in seconds.
1Connect GitHub
2Submit your claim
3Auto-verified, or reviewed within 48h