Skill
threejs-sky-atmosphere-and-haze
Build sky, atmosphere, and haze in Three.js WebGPU/TSL. Use for authored sky/fog, planetary scattering, depth-aware aerial perspective, or atmosphere-derived sun/sky lighting.
Claim this listing
Connect your GitHub to prove you own or maintain this listing. We verify repo access automatically — most publishers are confirmed in seconds.
1Connect GitHub
2Submit your claim
3Auto-verified, or reviewed within 48h