Module design discipline from John Ousterhout's A Philosophy of Software Design, depth as the metric (a lot of functionality behind a simple interface), information hiding vs. leakage, the concrete red flags that mark a shallow module, and comparing at least two designs before committing. Use when d
Module design discipline from John Ousterhout's A Philosophy of Software Design, depth as the metric (a lot of functionality behind a simple interface), information hiding vs. leakage, the concrete red flags that mark a shallow module, and comparing at least two designs before committing. Use when designing a new module or class, deciding where an interface boundary (seam) should go, reviewing a d
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