atlas-uv-fitting

SKILLWorkflowCommunity
v0.0.0RobLe3MITAktualisiert vor 3 Mon.Quelle →

Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
38Repo-Sterne
1Clients
1Formate
vor 3 Mon.Letzte Aktualisierung
Skill
AutorRobLe3
Version0.0.0
LizenzMIT
KategorieWorkflow
Formateskill.md
PromptNicht veröffentlicht
Kompatibilität
Claude✓ Unterstützt
Cursor
Copilot
ChatGPT
Gemini
Über

Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.

Schlagwörter
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