blender-materials

SKILLWorkflowCommunity
v0.0.0RobLe3MITAktualisiert vor 3 Mon.Quelle →

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patt

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
38Repo-Sterne
1Clients
1Formate
vor 3 Mon.Letzte Aktualisierung
Skill
AutorRobLe3
Version0.0.0
LizenzMIT
KategorieWorkflow
Formateskill.md
PromptNicht veröffentlicht
Kompatibilität
Claude✓ Unterstützt
Cursor
Copilot
ChatGPT
Gemini
Über

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material

Schlagwörter
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