blender-uv-texturing

SKILLWorkflowCommunity
v0.0.0RobLe3MITAktualisiert vor 3 Mon.Quelle →

UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off text

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38Repo-Sterne
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vor 3 Mon.Letzte Aktualisierung
Skill
AutorRobLe3
Version0.0.0
LizenzMIT
KategorieWorkflow
Formateskill.md
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Claude✓ Unterstützt
Cursor
Copilot
ChatGPT
Gemini
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UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR

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