camera-systems

SKILLWorkflowCommunity
v0.0.0gamedev-skillsApache-2.0Aktualisiert vor 10 TQuelle →

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Uni

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518Repo-Sterne
1Clients
1Formate
vor 10 TLetzte Aktualisierung
Skill
Autorgamedev-skills
Version0.0.0
LizenzApache-2.0
KategorieWorkflow
Formateskill.md
PromptÖffnen (siehe Tab „Prompt“)
Kompatibilität
Claude✓ Unterstützt
Cursor
Copilot
ChatGPT
Gemini
Über

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow cam

Schlagwörter
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