closed-surface-uv-coverage

SKILLWorkflowCommunity
v0.0.0RobLe3MITAktualisiert vor 3 Mon.Quelle →

Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are missing, spin/turntable

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vor 3 Mon.Letzte Aktualisierung
Skill
AutorRobLe3
Version0.0.0
LizenzMIT
KategorieWorkflow
Formateskill.md
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Claude✓ Unterstützt
Cursor
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ChatGPT
Gemini
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Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are missing, spin/turntable views expose plain sidewalls, or a model needs separate UV treatment for caps and side surfaces.

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