combat-design

SKILLWorkflowCommunity
v0.0.0rondorkerinMITAktualisiert vor 1 Mon.Quelle →

Use when designing, tuning, or reviewing combat and game feel — juice/feedback budgets, hit-stop and impact, telegraphing and danger cues, enemy silhouettes and role-based rosters, multi-enemy readability, encounter pacing, and high-lethality (Souls-like) commitment/stamina/checkpoint loops. Also us

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
25Repo-Sterne
1Clients
1Formate
vor 1 Mon.Letzte Aktualisierung
Skill
Autorrondorkerin
Version0.0.0
LizenzMIT
KategorieWorkflow
Formateskill.md
PromptNicht veröffentlicht
Kompatibilität
Claude✓ Unterstützt
Cursor
Copilot
ChatGPT
Gemini
Über

Use when designing, tuning, or reviewing combat and game feel — juice/feedback budgets, hit-stop and impact, telegraphing and danger cues, enemy silhouettes and role-based rosters, multi-enemy readability, encounter pacing, and high-lethality (Souls-like) commitment/stamina/checkpoint loops. Also use to diagnose combat that feels floaty, noisy, unfair, swarmy, or like a memorization "knowledge che

Schlagwörter
skillclaude