game-design-prosocial-session-chapters

SKILLWorkflowCommunity
v0.0.0StanestaneUnknownAktualisiert vor 1 Mon.Quelle →

Design or audit prosocial experiences in session-based multiplayer games using a three-phase chapter model built around Setup, Little Loops, and Long Tail. Use when evaluating co-op games, team shooters, MOBAs, mission-based multiplayer, or other repeat-session formats; when planning how to prime tr

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
46Repo-Sterne
1Clients
1Formate
vor 1 Mon.Letzte Aktualisierung
Skill
AutorStanestane
Version0.0.0
LizenzUnknown
KategorieWorkflow
Formateskill.md
PromptNicht veröffentlicht
Kompatibilität
Claude✓ Unterstützt
Cursor
Copilot
ChatGPT
Gemini
Über

Design or audit prosocial experiences in session-based multiplayer games using a three-phase chapter model built around Setup, Little Loops, and Long Tail. Use when evaluating co-op games, team shooters, MOBAs, mission-based multiplayer, or other repeat-session formats; when planning how to prime trust before play, reinforce repeatable prosocial actions during play, and carry positive social momen

Schlagwörter
skillclaude