godot-tilemap

SKILLWorkflowCommunity
v0.0.0gamedev-skillsApache-2.0Aktualisiert vor 10 TQuelle →

Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres Til

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vor 10 TLetzte Aktualisierung
Skill
Autorgamedev-skills
Version0.0.0
LizenzApache-2.0
KategorieWorkflow
Formateskill.md
PromptÖffnen (siehe Tab „Prompt“)
Kompatibilität
Claude✓ Unterstützt
Cursor
Copilot
ChatGPT
Gemini
Über

Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.

Schlagwörter
skillclaude