info.3dcms/mcp

MCPCommunitylive
v1.1.0info.3dcmsUnknownAktualisiert vor 29 T

Build a real 3D website by chatting: pages, models and text in space, published to a live URL.

Endpunkt-Statuslive
geprüft vor 1 Tag · 138 ms
100 % der letzten 6 Prüfungen haben diesen Endpunkt erreicht
Läuft in
ClaudeCursorCopilotChatGPTGemini

Abgeleitet aus den Transporten, die dieser Eintrag deklariert (streamable-http). Ein Client, der hier nicht steht, ist damit nicht ausgeschlossen — Forge kann ihn nur nicht bestätigen.

Automatisch aus öffentlichen Quellen indexiert. Vom Entwickler auf Forge noch nicht verifiziert.Diesen Eintrag beanspruchen →
vor 29 TLetzte Aktualisierung
Paket
Autorinfo.3dcms
LizenzUnknown
Version1.1.0
Quellemcp-registry
Trust-Status
D
30/100Risiko
✓Im Forge-Index gelistet+10/10
—Publisher-Identität verifiziert+0/30
→ Publisher: für diesen Eintrag ist kein Repository hinterlegt, daher kann `forge publish` die Inhaberschaft nicht automatisch prüfen. Nutze oben „Diesen Eintrag beanspruchen“ — Forge prüft diese Fälle von Hand.
—Domain-Verifizierung+0/10
→ Für diesen Eintragstyp derzeit nicht verfügbar — die Domain-Prüfung läuft heute nur für npm-gestützte Pakete, diese Zeile lässt sich hier also noch nicht erreichen, unabhängig davon, was auf der Domain liegt.
—Prompt-Injection-Scan · Befunde+0/30
→ Publisher: entferne aus dem Quellcode Anweisungen, die sich an KI-Clients statt an menschliche Leser richten
✓Obfuskations-/Exfiltrations-Scan · sauber+20/20
StatusVon der Community indexiert
PublisherNicht verifiziert
SignaturNicht signiert
Domain—
Herkunft—
AbhängigkeitenNicht auditiert
Tool-Oberfläche8 Tools · keines privilegiert
Sicherheits-Scan⚠ Warnungen (1)vlive · vor 13 TWie gut funktioniert dieser Scan?
PROMPTtool:get_sceneExfiltration-shaped instruction
EvaluierungenKeine
Indexiert11. Aug. 2026

Die Verifizierung bestätigt die Identität des Publishers (die Inhaberschaft am Repo), nicht die Sicherheit des Codes. Der Sicherheits-Scan deckt bekannte CVEs und verdächtige Installationsskripte ab.

Tools

8 Tools · keines privilegiert · 1 wegen Injektion markiert
Live am Endpunkt des Anbieters beobachtet13d ago

Aus einem echten MCP-Handshake initialize → tools/list gegen den deklarierten Endpunkt gelesen. Es wurde nie ein Tool aufgerufen — tools/list ist der lesende Introspektionsaufruf, den das Protokoll dafür vorsieht. Es spiegelt wider, was der Server in diesem Moment angeboten hat; ein gehosteter Endpunkt ist an keine Version gebunden und kann sich ohne Ankündigung ändern.

  • https://3dcms.info/mcp8 Tools · 141 ms
list_scenesList the 3D scenes saved in your 3dCMS account (editable "sources"), newest first, 40 at a time. Returns each scene's id, name, page count, last-updated time and (when published) its site slug. Pass `q` to search by name or slug instead of paging through a big account; page with the `nextOffset` th…

List the 3D scenes saved in your 3dCMS account (editable "sources"), newest first, 40 at a time. Returns each scene's id, name, page count, last-updated time and (when published) its site slug. Pass `q` to search by name or slug instead of paging through a big account; page with the `nextOffset` th…

ParameterTypBeschreibung
qstringSearch text matched against the scene name and its published slug. Omit to list.
limitnumberMax results, 1-100 (default 40).
offsetnumberSkip this many results - page with the `nextOffset` the previous reply gave you.
probe_lightingFor one world point, the contribution of EVERY light in the scene, computed from the saved scene (no render, instant): each light node in reach with its value (three's falloff and spot cone, from the node's WORLD position and aim), the studio sun or the live sky, and `ambient` = lighting.env.intens…

For one world point, the contribution of EVERY light in the scene, computed from the saved scene (no render, instant): each light node in reach with its value (three's falloff and spot cone, from the node's WORLD position and aim), the studio sun or the live sky, and `ambient` = lighting.env.intens…

ParameterTypBeschreibung
sceneId*stringScene id from list_scenes.
position*arrayWorld point [x,y,z] in meters, e.g. the middle of the ceiling that looks lit.
nodeIdstringThe node whose surface this point is on, for its albedo and room binding.
get_sceneInjektionsrisikoRead a compact, high-signal summary of one scene: its nodes (id, type, name, parent, position, rotation [euler radians], scale, primitive, real `size` under the keys `data` takes (width/height/depth, radius, height, tube: write it back as patch.data as-is), assigned material; an imported model also…

Read a compact, high-signal summary of one scene: its nodes (id, type, name, parent, position, rotation [euler radians], scale, primitive, real `size` under the keys `data` takes (width/height/depth, radius, height, tube: write it back as patch.data as-is), assigned material; an imported model also…

INJEKTIONExfiltration-shaped instruction env IBL intensity; viewport: post effects, tone mapping, LUT, draw distance, camera flight; environment: fog; audio), e…
ParameterTypBeschreibung
sceneId*stringScene id from list_scenes (e.g. "src-1a2b3c4d").
typestringOnly nodes of this type (geometry, webText, webLink, webpage, light, cable, particle, group, camera, ...). Pair with the `counts` a first call returns to see w…
namestringOnly nodes whose name is exactly this.
nameContainsstringOnly nodes whose name contains this (case-sensitive). `scatter` names copies "<source> 1", "<source> 2", so this is how you find a scattered set.
parentIdstringOnly the direct children of this node.
limitnumberMax nodes to return, 1-500 (default 250).
offsetnumberSkip this many matching nodes - page with the `nextOffset` the previous reply gave you.
materialsnumberPass 0 to omit the material library when paging a long node list you already have.
settingsnumberThe scene-level settings block (lighting, viewport, environment, audio, sky) rides on an unfiltered first-page call by default. Pass 1 to get it on a filtered…
create_sceneCreate a new, empty scene in your 3dCMS account and return its id. Build it up with apply_ops. It appears in your account and opens in the 3dCMS editor.

Create a new, empty scene in your 3dCMS account and return its id. Build it up with apply_ops. It appears in your account and opens in the 3dCMS editor.

ParameterTypBeschreibung
name*stringA name for the new scene.
apply_opsEdit a scene by applying a batch of operations ATOMICALLY (all-or-nothing; one undo step in the editor). Call this for any add / move / edit / delete / duplicate / group / reparent / re-material. Reference existing nodes ONLY by the id shown in get_scene — never guess ids. To create a node and then…

Edit a scene by applying a batch of operations ATOMICALLY (all-or-nothing; one undo step in the editor). Call this for any add / move / edit / delete / duplicate / group / reparent / re-material. Reference existing nodes ONLY by the id shown in get_scene — never guess ids. To create a node and then…

ParameterTypBeschreibung
sceneId*stringScene id from list_scenes.
operations*arrayOrdered edit operations, applied atomically.
list_assetsSearch the images and 3D models already in the account. This is how you TEXTURE something with what the user already owns: search for the look you want, take the `url` of the result, and bind it on an apply_ops add or assignMaterial as `materialMaps: { baseColor: "<url>" }` — plus `normal` / `rough…

Search the images and 3D models already in the account. This is how you TEXTURE something with what the user already owns: search for the look you want, take the `url` of the result, and bind it on an apply_ops add or assignMaterial as `materialMaps: { baseColor: "<url>" }` — plus `normal` / `rough…

ParameterTypBeschreibung
qstringSearch terms, all of which must appear in the label or keywords. Omit to list the newest.
kindstring"image" for textures, "glb" for 3D models. Omit for both.
limitnumberMax results, 1-100 (default 40).
offsetnumberSkip this many results - page with the `nextOffset` the previous reply gave you.
get_scene_screenshotRender the scene server-side (real WebGL, headless) and return screenshot image(s) — your EYES on the scene. Use it after apply_ops batches: judge the image (floating objects, unreadable/overlapping text, empty horizon, bad spacing, wrong colors) and fix with apply_ops. Discipline: at most 2 screen…

Render the scene server-side (real WebGL, headless) and return screenshot image(s) — your EYES on the scene. Use it after apply_ops batches: judge the image (floating objects, unreadable/overlapping text, empty horizon, bad spacing, wrong colors) and fix with apply_ops. Discipline: at most 2 screen…

ParameterTypBeschreibung
sceneId*stringScene id from list_scenes.
viewsarrayCamera views to capture. Omit for the visitor's entry view.
maxDimnumberLongest side of the image in pixels, 64-1920 (default 400; height is 0.625x). Smaller renders faster and is enough to judge placement; go large only for a fina…
timeoutSecondsnumberPer-view render budget in seconds, clamped 10-180 (default 45). Raise it for a big or texture-heavy scene instead of retrying a timeout at the same budget.
atSecondsnumberSeconds into the scene's animation the shot is taken at (0-600, default 0 = frame one). Every track and motion-path rider is frozen at that time, so a door wit…
publish_scenePublish a saved scene to a PUBLIC, shareable URL so anyone can view it in 3D in a browser — no login required. PUBLISHING IS PARTLY IRREVERSIBLE: the URL is submitted to search engines (IndexNow) the moment it goes live, so it may appear in results even after a takedown. ALWAYS confirm with the use…

Publish a saved scene to a PUBLIC, shareable URL so anyone can view it in 3D in a browser — no login required. PUBLISHING IS PARTLY IRREVERSIBLE: the URL is submitted to search engines (IndexNow) the moment it goes live, so it may appear in results even after a takedown. ALWAYS confirm with the use…

ParameterTypBeschreibung
sceneId*stringScene id from list_scenes.
confirmbooleanMust be exactly true to publish. Omit / false to get a needsConfirm summary for the user.

8 von 8 Tools haben eine Beschreibung veröffentlicht.

Tool-Namen und -Beschreibungen stammen vom Publisher und werden wortgetreu als inerter Text angezeigt. Es sind die Zeichenketten, die ein MCP-Client an ein Modell übergibt, deshalb prüft Forge sie auf Prompt-Injection-Muster — jeder Befund erscheint oben beim Sicherheits-Scan. „Privilegiert“ ist ein Schlagwort-Treffer im Tool-Namen, keine Prüfung dessen, was das Tool tut: ein harmlos klingender Name kann trotzdem alles tun.

Über

Build a real 3D website by chatting: pages, models and text in space, published to a live URL.

Schlagwörter
mcp
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Keine Abdeckung der Abhängigkeiten

Dieser Eintrag veröffentlicht kein npm-Paket, daher hat Forge keinen Abhängigkeitsbaum dafür. Das ist eine Lücke in der Abdeckung — keine Aussage, dass er keine Abhängigkeiten hat.