Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
Abgeleitet aus den Transporten, die dieser Eintrag deklariert (streamable-http). Ein Client, der hier nicht steht, ist damit nicht ausgeschlossen — Forge kann ihn nur nicht bestätigen.
Die Verifizierung bestätigt die Identität des Publishers (die Inhaberschaft am Repo), nicht die Sicherheit des Codes. Der Sicherheits-Scan deckt bekannte CVEs und verdächtige Installationsskripte ab.
Aus einem echten MCP-Handshake initialize → tools/list gegen den deklarierten Endpunkt gelesen. Es wurde nie ein Tool aufgerufen — tools/list ist der lesende Introspektionsaufruf, den das Protokoll dafür vorsieht. Es spiegelt wider, was der Server in diesem Moment angeboten hat; ein gehosteter Endpunkt ist an keine Version gebunden und kann sich ohne Ankündigung ändern.
https://gamedev.net/mcp/10 Tools · 254 mssearch_siteUnified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or…Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or…
| Parameter | Typ | Beschreibung |
|---|---|---|
| query* | string | Search query |
| content_types | array | Optional filter: forum_topic, forum_post, blog_entry, tutorial, project, portfolio, shader_project, news, news_item, answer_page, thread_digest |
| sort | string | Order results by relevance (default) or recency |
| page | integer | — |
| per_page | integer | — |
get_threadFetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.
| Parameter | Typ | Beschreibung |
|---|---|---|
| topic_id* | integer | Forum topic ID |
| max_posts | integer | — |
get_contentFetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameD…Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameD…
| Parameter | Typ | Beschreibung |
|---|---|---|
| content_type* | string | content_type from a search result |
| id* | integer | id from a search result |
list_recentList the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.
| Parameter | Typ | Beschreibung |
|---|---|---|
| content_type* | string | Kind of content to list |
| limit | integer | — |
search_shadersSearch public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.
| Parameter | Typ | Beschreibung |
|---|---|---|
| query | string | Optional title, description, author, or tag search text. |
| runtime | string | — |
| topics | array | Curated slugs returned by list_shader_topics; matches confirmed techniques or equivalent author tags. |
| difficulty | string | — |
| licenses | array | Only projects using one of these license keys. |
| explained_only | boolean | Only projects with annotations for the current revision. |
| sort | string | Relevance for text queries, publication recency, or all-time engagement. |
| page | integer | — |
| per_page | integer | — |
get_shader_projectFetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.
| Parameter | Typ | Beschreibung |
|---|---|---|
| project_id* | integer | ShaderLab project id |
| max_source_chars | integer | Maximum source characters across all passes; 0 returns pass metadata without source. |
list_shader_topicsList the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.
| Parameter | Typ | Beschreibung |
|---|---|---|
| include_counts | boolean | Include counts of public projects matched by each topic taxonomy entry. |
| include_examples | integer | Representative public projects per topic, from 0 to 5. |
get_shader_portability_reportRun ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.
| Parameter | Typ | Beschreibung |
|---|---|---|
| project_id* | integer | Public ShaderLab project id. |
| target | string | Optional engine target; omit for a general E1 portability report. |
list_trending_contentWhat is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending arti…What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending arti…
| Parameter | Typ | Beschreibung |
|---|---|---|
| mode | string | Clustered stories (default) or individual articles |
| limit | integer | — |
| tag | string | Optional tag filter (e.g. "unreal", "funding") |
get_storyFetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".
| Parameter | Typ | Beschreibung |
|---|---|---|
| story_id* | integer | Story cluster id from list_trending_content (mode='stories') |
10 von 10 Tools haben eine Beschreibung veröffentlicht.
Tool-Namen und -Beschreibungen stammen vom Publisher und werden wortgetreu als inerter Text angezeigt. Es sind die Zeichenketten, die ein MCP-Client an ein Modell übergibt, deshalb prüft Forge sie auf Prompt-Injection-Muster — jeder Befund erscheint oben beim Sicherheits-Scan. „Privilegiert“ ist ein Schlagwort-Treffer im Tool-Namen, keine Prüfung dessen, was das Tool tut: ein harmlos klingender Name kann trotzdem alles tun.
Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
Verlinkte Namen öffnen den Forge-Index aller Einträge, bei denen dieses Tool beobachtet wurde. Alle indexierten Tools durchsuchen.
Dieser Eintrag veröffentlicht kein npm-Paket, daher hat Forge keinen Abhängigkeitsbaum dafür. Das ist eine Lücke in der Abdeckung — keine Aussage, dass er keine Abhängigkeiten hat.