Redot 4 GDScript system design. Triggers on adding new systems, planning multi-script features, "add X to game", "implement Y", "how should I structure Z", "plan out W". Covers autoload responsibilities, GameState/SaveManager/InventoryManager patterns, interaction system architecture, cross-scene wi
Redot 4 GDScript system design. Triggers on adding new systems, planning multi-script features, "add X to game", "implement Y", "how should I structure Z", "plan out W". Covers autoload responsibilities, GameState/SaveManager/InventoryManager patterns, interaction system architecture, cross-scene wiring decisions.
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