shader-programming

SKILLWorkflowCommunity
v0.0.0gamedev-skillsApache-2.0Aktualisiert vor 10 TQuelle →

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader,

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
518Repo-Sterne
1Clients
1Formate
vor 10 TLetzte Aktualisierung
Skill
Autorgamedev-skills
Version0.0.0
LizenzApache-2.0
KategorieWorkflow
Formateskill.md
PromptÖffnen (siehe Tab „Prompt“)
Kompatibilität
Claude✓ Unterstützt
Cursor
Copilot
ChatGPT
Gemini
Über

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.

Schlagwörter
skillclaude