shaders-and-vfx

SKILLWorkflowCommunity
v0.0.0rondorkerinMITAktualisiert vor 1 Mon.Quelle →

Use when authoring shaders/materials or building visual effects in ANY engine — the shader model (vertex/fragment/compute, what each reads and writes), node-graph material thinking, procedural texturing (noise, SDFs, triplanar, vertex-color/splat masks) vs. baked textures, the VFX toolkit (CPU vs GP

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25Repo-Sterne
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vor 1 Mon.Letzte Aktualisierung
Skill
Autorrondorkerin
Version0.0.0
LizenzMIT
KategorieWorkflow
Formateskill.md
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Kompatibilität
Claude✓ Unterstützt
Cursor
Copilot
ChatGPT
Gemini
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Use when authoring shaders/materials or building visual effects in ANY engine — the shader model (vertex/fragment/compute, what each reads and writes), node-graph material thinking, procedural texturing (noise, SDFs, triplanar, vertex-color/splat masks) vs. baked textures, the VFX toolkit (CPU vs GPU particles, trails/ribbons, decals, distortion/refraction, dissolve/hit-flash/rim effects), stylize

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