systemic-emergent-design

SKILLWorkflowCommunity
v0.0.0rondorkerinMITAktualisiert vor 1 Mon.Quelle →

Use when designing, auditing, or generating the systemic substrate of a game — the small set of consistent, interacting rules (a "chemistry engine") that produce emergent play, rather than scripted set-pieces. Covers immersive-sim principles (intention & perceivable consequence), multiplicative vs.

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Skill
Autorrondorkerin
Version0.0.0
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KategorieWorkflow
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Use when designing, auditing, or generating the systemic substrate of a game — the small set of consistent, interacting rules (a "chemistry engine") that produce emergent play, rather than scripted set-pieces. Covers immersive-sim principles (intention & perceivable consequence), multiplicative vs. additive design, the "tabletop RPG with a good GM" analogy, and how emergent systems make procedural

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