texture-driven-mesh-fitting

SKILLWorkflowCommunity
v0.0.0RobLe3MITAktualisiert vor 3 Mon.Quelle →

Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the textur

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vor 3 Mon.Letzte Aktualisierung
Skill
AutorRobLe3
Version0.0.0
LizenzMIT
KategorieWorkflow
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Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.

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