threejs-errors-performance

SKILLWorkflowCommunity
v0.0.0Impertio-StudioMITAktualisiert vor 1 Mon.Quelle →

Use when a Three.js scene has performance problems: low FPS, memory leaks, too many draw calls, or high GPU memory usage. Prevents the common mistake of forgetting dispose(), creating objects in the render loop, or not using InstancedMesh for repeated objects. Covers disposal patterns, draw call opt

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
11Repo-Sterne
1Clients
1Formate
vor 1 Mon.Letzte Aktualisierung
Skill
AutorImpertio-Studio
Version0.0.0
LizenzMIT
KategorieWorkflow
Formateskill.md
PromptNicht veröffentlicht
Kompatibilität
Claude✓ Unterstützt
Cursor
Copilot
ChatGPT
Gemini
Über

Use when a Three.js scene has performance problems: low FPS, memory leaks, too many draw calls, or high GPU memory usage. Prevents the common mistake of forgetting dispose(), creating objects in the render loop, or not using InstancedMesh for repeated objects. Covers disposal patterns, draw call optimization, InstancedMesh, LOD, texture compression, renderer.info, Stats.js profiling. Keywords: per

Schlagwörter
skillclaude