threejs-impl-physics

SKILLWorkflowCommunity
v0.0.0Impertio-StudioMITAktualisiert vor 1 Mon.Quelle →

Use when adding physics simulation to a Three.js scene: rigid bodies, collisions, constraints, or raycasting. Prevents the common mistake of wrong Vec3/Vector3 conversion, missing world.step(), or choosing the wrong engine. Covers cannon-es and Rapier with Three.js sync patterns, performance compari

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vor 1 Mon.Letzte Aktualisierung
Skill
AutorImpertio-Studio
Version0.0.0
LizenzMIT
KategorieWorkflow
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Use when adding physics simulation to a Three.js scene: rigid bodies, collisions, constraints, or raycasting. Prevents the common mistake of wrong Vec3/Vector3 conversion, missing world.step(), or choosing the wrong engine. Covers cannon-es and Rapier with Three.js sync patterns, performance comparison. Keywords: physics, cannon-es, Rapier, rigid body, collider, collision, gravity, simulation, WAS

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