threejs-materials-lighting

SKILLWorkflowCommunity
v0.0.0gamedev-skillsApache-2.0Aktualisiert vor 10 TQuelle →

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — whe

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vor 10 TLetzte Aktualisierung
Skill
Autorgamedev-skills
Version0.0.0
LizenzApache-2.0
KategorieWorkflow
Formateskill.md
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Kompatibilität
Claude✓ Unterstützt
Cursor
Copilot
ChatGPT
Gemini
Über

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For r

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