threejs-syntax-shaders

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v0.0.0Impertio-StudioMITAktualisiert vor 1 Mon.Quelle →

Use when writing custom GLSL shaders, creating ShaderMaterial or RawShaderMaterial, defining uniforms, or patching built-in materials with onBeforeCompile. Prevents the common mistake of wrong uniform format, missing needsUpdate on uniforms, or not including required defines. Covers ShaderMaterial,

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AutorImpertio-Studio
Version0.0.0
LizenzMIT
KategorieWorkflow
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Use when writing custom GLSL shaders, creating ShaderMaterial or RawShaderMaterial, defining uniforms, or patching built-in materials with onBeforeCompile. Prevents the common mistake of wrong uniform format, missing needsUpdate on uniforms, or not including required defines. Covers ShaderMaterial, RawShaderMaterial, GLSL, uniforms, ShaderChunk, onBeforeCompile, defines, GLSL3. Keywords: ShaderMat

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