threejs-water-optics

SKILLWorkflowCommunity
v0.0.0linegelISCAktualisiert vor 23 TQuelle →

Solve bounded and coastal water in Three.js WebGPU/TSL. Use for parametric waves, local heightfields, bathymetric wave transport, wet/dry shallow water, two-way body coupling, external free-surface presentation, or water optics and offshore handoffs.

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5Repo-Sterne
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vor 23 TLetzte Aktualisierung
Skill
Autorlinegel
Version0.0.0
LizenzISC
KategorieWorkflow
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Solve bounded and coastal water in Three.js WebGPU/TSL. Use for parametric waves, local heightfields, bathymetric wave transport, wet/dry shallow water, two-way body coupling, external free-surface presentation, or water optics and offshore handoffs.

Schlagwörter
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