Validate Unity C# changes from the command line — fast compile checks WITHOUT launching Unity, plus PlayMode/EditMode tests and editor automation (-executeMethod scene bakes) run in -batchmode on a lock-free clone so they work WHILE the editor is open on the project. Use WHENEVER you edit a Unity pr
Validate Unity C# changes from the command line — fast compile checks WITHOUT launching Unity, plus PlayMode/EditMode tests and editor automation (-executeMethod scene bakes) run in -batchmode on a lock-free clone so they work WHILE the editor is open on the project. Use WHENEVER you edit a Unity project's C# and want to know it compiles/passes without clicking into the editor or waiting on a doma