unity-headless-validation

SKILLWorkflowCommunity
v0.0.0JCreatesGHMITAktualisiert vor 2 Mon.Quelle →

Validate Unity C# changes from the command line — fast compile checks WITHOUT launching Unity, plus PlayMode/EditMode tests and editor automation (-executeMethod scene bakes) run in -batchmode on a lock-free clone so they work WHILE the editor is open on the project. Use WHENEVER you edit a Unity pr

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vor 2 Mon.Letzte Aktualisierung
Skill
AutorJCreatesGH
Version0.0.0
LizenzMIT
KategorieWorkflow
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Validate Unity C# changes from the command line — fast compile checks WITHOUT launching Unity, plus PlayMode/EditMode tests and editor automation (-executeMethod scene bakes) run in -batchmode on a lock-free clone so they work WHILE the editor is open on the project. Use WHENEVER you edit a Unity project's C# and want to know it compiles/passes without clicking into the editor or waiting on a doma

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