asset-pipeline-guide

SKILLFlujo de trabajocomunidad
v0.0.0xonovexMITActualizado hace 11 dFuente →

Use when designing the asset pipeline of a tool or game engine, turning authored sources (FBX, glTF, PNG, WAV, shaders) into runtime-ready data: importers/compilers per asset type, a deterministic compile/cook step, content-addressed caching keyed by a hash of inputs and settings, dependency trackin

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hace 11 dÚltima actualización
Skill
Autorxonovex
Versión0.0.0
LicenciaMIT
CategoríaFlujo de trabajo
Formatosskill.md
PromptNo publicado
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Claude✓ Compatible
Cursor
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ChatGPT
Gemini
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Use when designing the asset pipeline of a tool or game engine, turning authored sources (FBX, glTF, PNG, WAV, shaders) into runtime-ready data: importers/compilers per asset type, a deterministic compile/cook step, content-addressed caching keyed by a hash of inputs and settings, dependency tracking so an edit reimports only what changed, platform-specific output, and live hot-reloading. Triggers

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