audio-guide

SKILLFlujo de trabajocomunidad
v0.0.0xonovexMITActualizado hace 1 mFuente →

Use when building a low-level, real-time audio/sound system that does its own mixing: the OS audio callback / render thread, summing voices into the output buffer, sample-rate conversion and per-voice pitch, voice pools and stealing, and handing play/stop/parameter changes from the game thread to th

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hace 1 mÚltima actualización
Skill
Autorxonovex
Versión0.0.0
LicenciaMIT
CategoríaFlujo de trabajo
Formatosskill.md
PromptNo publicado
Compatibilidad
Claude✓ Compatible
Cursor—
Copilot—
ChatGPT—
Gemini—
Acerca de

Use when building a low-level, real-time audio/sound system that does its own mixing: the OS audio callback / render thread, summing voices into the output buffer, sample-rate conversion and per-voice pitch, voice pools and stealing, and handing play/stop/parameter changes from the game thread to the audio thread. Triggers on audio underrun/dropout, clicks/pops, the audio callback can't lock or al

Palabras clave
skillclaude

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Temas

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