blender-uv-texturing

SKILLFlujo de trabajocomunidad
v0.0.0RobLe3MITActualizado hace 3 mFuente →

UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off text

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hace 3 mÚltima actualización
Skill
AutorRobLe3
Versión0.0.0
LicenciaMIT
CategoríaFlujo de trabajo
Formatosskill.md
PromptNo publicado
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Claude✓ Compatible
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ChatGPT
Gemini
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UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR

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