Use when editing C99 game-engine or runtime code in projects that follow the opinionated caller-owns-memory, SoA, builder-pattern style. A focused overlay that covers only game/engine house-style decisions, not generic C99 idioms. Triggers on `.c`/`.h` files in game/engine directories and on prompts
Use when editing C99 game-engine or runtime code in projects that follow the opinionated caller-owns-memory, SoA, builder-pattern style. A focused overlay that covers only game/engine house-style decisions, not generic C99 idioms. Triggers on `.c`/`.h` files in game/engine directories and on prompts about vectors, matrices, quaternions, physics, meshes, spatial structures, tagged unions, inverse m
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