Orchestrate multiple dev agents (spawned subagents OR human-driven worktrees) against ONE story-level outcome — hold the e2e vision, decompose into non-overlapping linked tasks with freeze/secrets guardrails baked in, monitor the tasks for movement, and intervene only on collision or drift. Use when
Orchestrate multiple dev agents (spawned subagents OR human-driven worktrees) against ONE story-level outcome — hold the e2e vision, decompose into non-overlapping linked tasks with freeze/secrets guardrails baked in, monitor the tasks for movement, and intervene only on collision or drift. Use when a problem is bigger than one PR and needs 2+ agents working linked tasks under a shared contract (n
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