game-design-perceived-randomness-audit

SKILLFlujo de trabajocomunidad
v0.0.0StanestaneUnknownActualizado hace 3 mFuente →

Audit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertainty-driven design by how players are likely to perceive its randomness. Use when you need to evaluate whether a system will feel fair, streaky, rigged, sabotaging, manipulable, or skill-under

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
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hace 3 mÚltima actualización
Skill
AutorStanestane
Versión0.0.0
LicenciaUnknown
CategoríaFlujo de trabajo
Formatosskill.md
PromptNo publicado
Compatibilidad
Claude✓ Compatible
Cursor—
Copilot—
ChatGPT—
Gemini—
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Audit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertainty-driven design by how players are likely to perceive its randomness. Use when you need to evaluate whether a system will feel fair, streaky, rigged, sabotaging, manipulable, or skill-undermining; when players may misread independent events as patterned; or when randomness may sit too clo

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skillclaude

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Esta entrada no publica ningún paquete de npm, así que Forge no tiene un árbol de dependencias para ella. Es una carencia de cobertura, no una afirmación de que no tenga dependencias.

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