Break out of a locked problem frame by picking one disciplined move — reframe, provocation (Po), random stimulus, SCAMPER, inversion, perspective shift, constraint play, or family traversal — and committing to it before evaluating. Use when stuck, when options feel narrow or obvious, when iterations
Break out of a locked problem frame by picking one disciplined move — reframe, provocation (Po), random stimulus, SCAMPER, inversion, perspective shift, constraint play, or family traversal — and committing to it before evaluating. Use when stuck, when options feel narrow or obvious, when iterations produce variations of the same idea, or when the user says "widen this", "break out of", "think dif
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