godot-signals-groups

SKILLFlujo de trabajocomunidad
v0.0.0gamedev-skillsApache-2.0Actualizado hace 10 dFuente →

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with

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Autorgamedev-skills
Versión0.0.0
LicenciaApache-2.0
CategoríaFlujo de trabajo
Formatosskill.md
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Claude✓ Compatible
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Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.

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