info.3dcms/mcp

MCPcomunidaden línea
v1.1.0info.3dcmsUnknownActualizado hace 29 d

Build a real 3D website by chatting: pages, models and text in space, published to a live URL.

Estado del endpointen línea
comprobado hace 1 día · 138 ms
100 % de las últimas 6 comprobaciones llegaron a este endpoint
Funciona en
ClaudeCursorCopilotChatGPTGemini

Inferido de los transportes que declara este listado (streamable-http). Que un cliente no aparezca aquí no significa que se haya descartado: simplemente Forge no puede confirmarlo.

Indexado automáticamente desde fuentes públicas. Aún sin verificar por su desarrollador en Forge.Reclamar este listado →
hace 29 dÚltima actualización
Paquete
Autorinfo.3dcms
LicenciaUnknown
Versión1.1.0
Fuentemcp-registry
Estado de confianza
D
30/100Riesgo
✓Listado en el índice de Forge+10/10
—Identidad del publicador verificada+0/30
→ Publicador: este listado no tiene ningún repositorio registrado, así que `forge publish` no puede verificar la propiedad de forma automática. Usa «Reclamar este listado» arriba — en Forge lo revisamos a mano.
—Verificación de dominio+0/10
→ Ahora mismo no está disponible para este tipo de listado: hoy la comprobación de dominio solo se ejecuta para paquetes publicados en npm, así que esta fila todavía no se puede conseguir aquí, sea lo que sea lo que haya alojado en el dominio.
—Análisis de inyección de prompts · con hallazgos+0/30
→ Publicador: elimina del código las instrucciones dirigidas a clientes de IA en lugar de a lectores humanos
✓Análisis de ofuscación / exfiltración · limpio+20/20
EstadoIndexado por la comunidad
PublicadorSin verificar
FirmaSin firmar
Dominio—
Procedencia—
DependenciasSin auditar
Superficie de herramientas8 herramientas · ninguna privilegiada
Análisis de seguridad⚠ Avisos (1)vlive · hace 13 d¿Qué tan bien funciona este análisis?
PROMPTtool:get_sceneExfiltration-shaped instruction
EvaluacionesNinguna
Indexado11 ago 2026

La verificación confirma la identidad del publicador (la propiedad del repo), no la seguridad del código. El análisis de seguridad cubre los CVE conocidos y los scripts de instalación sospechosos.

Herramientas

8 herramientas · ninguna privilegiada · 1 marcadas por inyección
Observado en vivo desde el endpoint del proveedor13d ago

Leído de un handshake MCP real initialize → tools/list contra el endpoint declarado. No se invocó ninguna herramienta: tools/list es la llamada de introspección de solo lectura que el protocolo define para esto. Refleja lo que el servidor anunciaba en ese momento; un endpoint alojado no está fijado a ninguna versión y puede cambiar sin avisar.

  • https://3dcms.info/mcp8 herramientas · 141 ms
list_scenesList the 3D scenes saved in your 3dCMS account (editable "sources"), newest first, 40 at a time. Returns each scene's id, name, page count, last-updated time and (when published) its site slug. Pass `q` to search by name or slug instead of paging through a big account; page with the `nextOffset` th…

List the 3D scenes saved in your 3dCMS account (editable "sources"), newest first, 40 at a time. Returns each scene's id, name, page count, last-updated time and (when published) its site slug. Pass `q` to search by name or slug instead of paging through a big account; page with the `nextOffset` th…

ParámetroTipoDescripción
qstringSearch text matched against the scene name and its published slug. Omit to list.
limitnumberMax results, 1-100 (default 40).
offsetnumberSkip this many results - page with the `nextOffset` the previous reply gave you.
probe_lightingFor one world point, the contribution of EVERY light in the scene, computed from the saved scene (no render, instant): each light node in reach with its value (three's falloff and spot cone, from the node's WORLD position and aim), the studio sun or the live sky, and `ambient` = lighting.env.intens…

For one world point, the contribution of EVERY light in the scene, computed from the saved scene (no render, instant): each light node in reach with its value (three's falloff and spot cone, from the node's WORLD position and aim), the studio sun or the live sky, and `ambient` = lighting.env.intens…

ParámetroTipoDescripción
sceneId*stringScene id from list_scenes.
position*arrayWorld point [x,y,z] in meters, e.g. the middle of the ceiling that looks lit.
nodeIdstringThe node whose surface this point is on, for its albedo and room binding.
get_sceneriesgo de inyecciónRead a compact, high-signal summary of one scene: its nodes (id, type, name, parent, position, rotation [euler radians], scale, primitive, real `size` under the keys `data` takes (width/height/depth, radius, height, tube: write it back as patch.data as-is), assigned material; an imported model also…

Read a compact, high-signal summary of one scene: its nodes (id, type, name, parent, position, rotation [euler radians], scale, primitive, real `size` under the keys `data` takes (width/height/depth, radius, height, tube: write it back as patch.data as-is), assigned material; an imported model also…

INYECCIÓNExfiltration-shaped instruction env IBL intensity; viewport: post effects, tone mapping, LUT, draw distance, camera flight; environment: fog; audio), e…
ParámetroTipoDescripción
sceneId*stringScene id from list_scenes (e.g. "src-1a2b3c4d").
typestringOnly nodes of this type (geometry, webText, webLink, webpage, light, cable, particle, group, camera, ...). Pair with the `counts` a first call returns to see w…
namestringOnly nodes whose name is exactly this.
nameContainsstringOnly nodes whose name contains this (case-sensitive). `scatter` names copies "<source> 1", "<source> 2", so this is how you find a scattered set.
parentIdstringOnly the direct children of this node.
limitnumberMax nodes to return, 1-500 (default 250).
offsetnumberSkip this many matching nodes - page with the `nextOffset` the previous reply gave you.
materialsnumberPass 0 to omit the material library when paging a long node list you already have.
settingsnumberThe scene-level settings block (lighting, viewport, environment, audio, sky) rides on an unfiltered first-page call by default. Pass 1 to get it on a filtered…
create_sceneCreate a new, empty scene in your 3dCMS account and return its id. Build it up with apply_ops. It appears in your account and opens in the 3dCMS editor.

Create a new, empty scene in your 3dCMS account and return its id. Build it up with apply_ops. It appears in your account and opens in the 3dCMS editor.

ParámetroTipoDescripción
name*stringA name for the new scene.
apply_opsEdit a scene by applying a batch of operations ATOMICALLY (all-or-nothing; one undo step in the editor). Call this for any add / move / edit / delete / duplicate / group / reparent / re-material. Reference existing nodes ONLY by the id shown in get_scene — never guess ids. To create a node and then…

Edit a scene by applying a batch of operations ATOMICALLY (all-or-nothing; one undo step in the editor). Call this for any add / move / edit / delete / duplicate / group / reparent / re-material. Reference existing nodes ONLY by the id shown in get_scene — never guess ids. To create a node and then…

ParámetroTipoDescripción
sceneId*stringScene id from list_scenes.
operations*arrayOrdered edit operations, applied atomically.
list_assetsSearch the images and 3D models already in the account. This is how you TEXTURE something with what the user already owns: search for the look you want, take the `url` of the result, and bind it on an apply_ops add or assignMaterial as `materialMaps: { baseColor: "<url>" }` — plus `normal` / `rough…

Search the images and 3D models already in the account. This is how you TEXTURE something with what the user already owns: search for the look you want, take the `url` of the result, and bind it on an apply_ops add or assignMaterial as `materialMaps: { baseColor: "<url>" }` — plus `normal` / `rough…

ParámetroTipoDescripción
qstringSearch terms, all of which must appear in the label or keywords. Omit to list the newest.
kindstring"image" for textures, "glb" for 3D models. Omit for both.
limitnumberMax results, 1-100 (default 40).
offsetnumberSkip this many results - page with the `nextOffset` the previous reply gave you.
get_scene_screenshotRender the scene server-side (real WebGL, headless) and return screenshot image(s) — your EYES on the scene. Use it after apply_ops batches: judge the image (floating objects, unreadable/overlapping text, empty horizon, bad spacing, wrong colors) and fix with apply_ops. Discipline: at most 2 screen…

Render the scene server-side (real WebGL, headless) and return screenshot image(s) — your EYES on the scene. Use it after apply_ops batches: judge the image (floating objects, unreadable/overlapping text, empty horizon, bad spacing, wrong colors) and fix with apply_ops. Discipline: at most 2 screen…

ParámetroTipoDescripción
sceneId*stringScene id from list_scenes.
viewsarrayCamera views to capture. Omit for the visitor's entry view.
maxDimnumberLongest side of the image in pixels, 64-1920 (default 400; height is 0.625x). Smaller renders faster and is enough to judge placement; go large only for a fina…
timeoutSecondsnumberPer-view render budget in seconds, clamped 10-180 (default 45). Raise it for a big or texture-heavy scene instead of retrying a timeout at the same budget.
atSecondsnumberSeconds into the scene's animation the shot is taken at (0-600, default 0 = frame one). Every track and motion-path rider is frozen at that time, so a door wit…
publish_scenePublish a saved scene to a PUBLIC, shareable URL so anyone can view it in 3D in a browser — no login required. PUBLISHING IS PARTLY IRREVERSIBLE: the URL is submitted to search engines (IndexNow) the moment it goes live, so it may appear in results even after a takedown. ALWAYS confirm with the use…

Publish a saved scene to a PUBLIC, shareable URL so anyone can view it in 3D in a browser — no login required. PUBLISHING IS PARTLY IRREVERSIBLE: the URL is submitted to search engines (IndexNow) the moment it goes live, so it may appear in results even after a takedown. ALWAYS confirm with the use…

ParámetroTipoDescripción
sceneId*stringScene id from list_scenes.
confirmbooleanMust be exactly true to publish. Omit / false to get a needsConfirm summary for the user.

8 de 8 herramientas publicaron una descripción.

Los nombres y descripciones de las herramientas los escribe el publicador y se muestran literalmente como texto inerte. Son las cadenas que un cliente MCP pasa al modelo, así que Forge las analiza en busca de patrones de inyección de prompts — cualquier hallazgo aparece junto al análisis de seguridad de arriba. «Privilegiada» es una coincidencia de palabra clave en el nombre de la herramienta, no una auditoría de lo que hace: un nombre inofensivo puede hacer cualquier cosa.

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Build a real 3D website by chatting: pages, models and text in space, published to a live URL.

Palabras clave
mcp
Alternativas
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Sin cobertura de dependencias

Esta entrada no publica ningún paquete de npm, así que Forge no tiene un árbol de dependencias para ella. Es una carencia de cobertura, no una afirmación de que no tenga dependencias.