input-systems

SKILLFlujo de trabajocomunidad
v0.0.0gamedev-skillsApache-2.0Actualizado hace 10 dFuente →

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
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hace 10 dÚltima actualización
Skill
Autorgamedev-skills
Versión0.0.0
LicenciaApache-2.0
CategoríaFlujo de trabajo
Formatosskill.md
PromptAbrir (ver la pestaña Prompt)
Compatibilidad
Claude✓ Compatible
Cursor
Copilot
ChatGPT
Gemini
Acerca de

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote tim

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