Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
Inferido de los transportes que declara este listado (streamable-http). Que un cliente no aparezca aquí no significa que se haya descartado: simplemente Forge no puede confirmarlo.
La verificación confirma la identidad del publicador (la propiedad del repo), no la seguridad del código. El análisis de seguridad cubre los CVE conocidos y los scripts de instalación sospechosos.
Leído de un handshake MCP real initialize → tools/list contra el endpoint declarado. No se invocó ninguna herramienta: tools/list es la llamada de introspección de solo lectura que el protocolo define para esto. Refleja lo que el servidor anunciaba en ese momento; un endpoint alojado no está fijado a ninguna versión y puede cambiar sin avisar.
https://gamedev.net/mcp/10 herramientas · 254 mssearch_siteUnified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or…Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or…
| Parámetro | Tipo | Descripción |
|---|---|---|
| query* | string | Search query |
| content_types | array | Optional filter: forum_topic, forum_post, blog_entry, tutorial, project, portfolio, shader_project, news, news_item, answer_page, thread_digest |
| sort | string | Order results by relevance (default) or recency |
| page | integer | — |
| per_page | integer | — |
get_threadFetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.
| Parámetro | Tipo | Descripción |
|---|---|---|
| topic_id* | integer | Forum topic ID |
| max_posts | integer | — |
get_contentFetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameD…Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameD…
| Parámetro | Tipo | Descripción |
|---|---|---|
| content_type* | string | content_type from a search result |
| id* | integer | id from a search result |
list_recentList the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.
| Parámetro | Tipo | Descripción |
|---|---|---|
| content_type* | string | Kind of content to list |
| limit | integer | — |
search_shadersSearch public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.
| Parámetro | Tipo | Descripción |
|---|---|---|
| query | string | Optional title, description, author, or tag search text. |
| runtime | string | — |
| topics | array | Curated slugs returned by list_shader_topics; matches confirmed techniques or equivalent author tags. |
| difficulty | string | — |
| licenses | array | Only projects using one of these license keys. |
| explained_only | boolean | Only projects with annotations for the current revision. |
| sort | string | Relevance for text queries, publication recency, or all-time engagement. |
| page | integer | — |
| per_page | integer | — |
get_shader_projectFetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.
| Parámetro | Tipo | Descripción |
|---|---|---|
| project_id* | integer | ShaderLab project id |
| max_source_chars | integer | Maximum source characters across all passes; 0 returns pass metadata without source. |
list_shader_topicsList the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.
| Parámetro | Tipo | Descripción |
|---|---|---|
| include_counts | boolean | Include counts of public projects matched by each topic taxonomy entry. |
| include_examples | integer | Representative public projects per topic, from 0 to 5. |
get_shader_portability_reportRun ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.
| Parámetro | Tipo | Descripción |
|---|---|---|
| project_id* | integer | Public ShaderLab project id. |
| target | string | Optional engine target; omit for a general E1 portability report. |
list_trending_contentWhat is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending arti…What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending arti…
| Parámetro | Tipo | Descripción |
|---|---|---|
| mode | string | Clustered stories (default) or individual articles |
| limit | integer | — |
| tag | string | Optional tag filter (e.g. "unreal", "funding") |
get_storyFetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".
| Parámetro | Tipo | Descripción |
|---|---|---|
| story_id* | integer | Story cluster id from list_trending_content (mode='stories') |
10 de 10 herramientas publicaron una descripción.
Los nombres y descripciones de las herramientas los escribe el publicador y se muestran literalmente como texto inerte. Son las cadenas que un cliente MCP pasa al modelo, así que Forge las analiza en busca de patrones de inyección de prompts — cualquier hallazgo aparece junto al análisis de seguridad de arriba. «Privilegiada» es una coincidencia de palabra clave en el nombre de la herramienta, no una auditoría de lo que hace: un nombre inofensivo puede hacer cualquier cosa.
Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.
Los nombres enlazados abren el índice de Forge con todas las entradas que se observó que exponen esa herramienta. Ver todas las herramientas indexadas.
Esta entrada no publica ningún paquete de npm, así que Forge no tiene un árbol de dependencias para ella. Es una carencia de cobertura, no una afirmación de que no tenga dependencias.