An MCP server that lets AI agents draw hand-drawn Excalidraw diagrams. Real .excalidraw files on your machine, with history, rendering and a local library app.
Inferido de los transportes que declara este listado (stdio). Que un cliente no aparezca aquí no significa que se haya descartado: simplemente Forge no puede confirmarlo.
La verificación confirma la identidad del publicador (la propiedad del repo), no la seguridad del código. El análisis de seguridad cubre los CVE conocidos y los scripts de instalación sospechosos.
Leído del código que npm publica realmente, en el momento del análisis. El paquete nunca se ejecutó. Las herramientas registradas dinámicamente en tiempo de ejecución, o escondidas en código empaquetado o minificado, pueden pasarse por alto — así que esto es un mínimo de la superficie de herramientas, no un censo completo.
list_scenesEvery scene in the vault with its id, name, element count and last-edited time. Start here.Every scene in the vault with its id, name, element count and last-edited time. Start here.
No se publicó ningún esquema de entrada para esta herramienta.
describe_sceneWhat is on a scene, as structure rather than pixels: counts by type, overall bounds, and a rounded summary of each element with its id, position, size, text and bindings. Cheaper than read_scene and usually enough to plan an edit.What is on a scene, as structure rather than pixels: counts by type, overall bounds, and a rounded summary of each element with its id, position, size, text and bindings. Cheaper than read_scene and usually enough to plan an edit.
No se publicó ningún esquema de entrada para esta herramienta.
read_elementsFull, unabridged elements, filtered down to the ones you need. Use this rather than read_scene when editing a few things in a busy scene.Full, unabridged elements, filtered down to the ones you need. Use this rather than read_scene when editing a few things in a busy scene.
No se publicó ningún esquema de entrada para esta herramienta.
read_sceneThe whole scene exactly as stored, plus the path to the .excalidraw file on disk. Large scenes run to thousands of elements, so prefer describe_scene or read_elements unless you genuinely need everything. The path is there for edits no tool here covers - take a snapshot first if you use it.The whole scene exactly as stored, plus the path to the .excalidraw file on disk. Large scenes run to thousands of elements, so prefer describe_scene or read_elements unless you genuinely need everything. The path is there for edits no tool here covers - take a snapshot first if you use it.
No se publicó ningún esquema de entrada para esta herramienta.
create_sceneMake a new scene, optionally with its starting elements.Make a new scene, optionally with its starting elements.
No se publicó ningún esquema de entrada para esta herramienta.
add_elementsAppend elements to a scene, leaving everything already there untouched. The usual way to draw something new.Append elements to a scene, leaving everything already there untouched. The usual way to draw something new.
No se publicó ningún esquema de entrada para esta herramienta.
update_elementsChange named fields on existing elements. Send only what changes - {id, x: 40} moves one box and leaves its other 25 fields alone. Pass a list in `elements`, each carrying its `id`, or use `ids` + `patch` to apply one change across many.Change named fields on existing elements. Send only what changes - {id, x: 40} moves one box and leaves its other 25 fields alone. Pass a list in `elements`, each carrying its `id`, or use `ids` + `patch` to apply one change across many.
No se publicó ningún esquema de entrada para esta herramienta.
delete_elementsprivilegiadaRemove elements by id.Remove elements by id.
No se publicó ningún esquema de entrada para esta herramienta.
move_elementsprivilegiadaShift a set of elements by dx, dy in one write, keeping everything else about them. Select by ids, groupIds (an import_svg piece), a region box, or any mix. A container's label always moves with it, and an arrow bound to something that moves keeps that end attached (include the arrow itself to move…Shift a set of elements by dx, dy in one write, keeping everything else about them. Select by ids, groupIds (an import_svg piece), a region box, or any mix. A container's label always moves with it, and an arrow bound to something that moves keeps that end attached (include the arrow itself to move…
No se publicó ningún esquema de entrada para esta herramienta.
replace_sceneReplace a scene's entire contents. Destructive by design - the previous state is snapshotted, but prefer add_elements or update_elements when you only mean to change part of it.Replace a scene's entire contents. Destructive by design - the previous state is snapshotted, but prefer add_elements or update_elements when you only mean to change part of it.
No se publicó ningún esquema de entrada para esta herramienta.
set_backgroundSet the paper: the scene's real background colour, shown exactly as given (never inverted). The default pen for hand drawing follows it, so the next stroke in the app is visible. Elements already drawn keep their colours - recolour their ink yourself if you flip a scene from light to dark or back.…Set the paper: the scene's real background colour, shown exactly as given (never inverted). The default pen for hand drawing follows it, so the next stroke in the app is visible. Elements already drawn keep their colours - recolour their ink yourself if you flip a scene from light to dark or back.…
No se publicó ningún esquema de entrada para esta herramienta.
render_sceneSin descripción publicadaEsta herramienta no publicó ninguna descripción. Forge no se la inventa.
import_svgSin descripción publicadaEsta herramienta no publicó ninguna descripción. Forge no se la inventa.
check_sceneFind layout problems by geometry instead of by looking: text hidden behind a filled shape drawn after it, captions running past the panel they sit in, labels too tall for their container, zero-size elements, broken arrow bindings, strays parked far off, exact duplicates. Each finding carries the el…Find layout problems by geometry instead of by looking: text hidden behind a filled shape drawn after it, captions running past the panel they sit in, labels too tall for their container, zero-size elements, broken arrow bindings, strays parked far off, exact duplicates. Each finding carries the el…
No se publicó ningún esquema de entrada para esta herramienta.
sketchdex_infoVersion of this server, where it is running from, which vault it is using, and how long this process has been alive. Use it to confirm you are talking to the build you think you are.Version of this server, where it is running from, which vault it is using, and how long this process has been alive. Use it to confirm you are talking to the build you think you are.
No se publicó ningún esquema de entrada para esta herramienta.
sketchdex_docsThe manual, for answering the user's questions and fixing problems without guessing: install on any client, where scenes are stored and how to move the vault, the library app, what rendering needs, every tool, the drawing contract, and troubleshooting for the errors that come up. No topic returns t…The manual, for answering the user's questions and fixing problems without guessing: install on any client, where scenes are stored and how to move the vault, the library app, what rendering needs, every tool, the drawing contract, and troubleshooting for the errors that come up. No topic returns t…
No se publicó ningún esquema de entrada para esta herramienta.
snapshot_sceneStash the current state without changing anything, so it can be restored from the history sidebar. Do this before editing a .excalidraw file directly with your own file tools - every other tool here snapshots on its own.Stash the current state without changing anything, so it can be restored from the history sidebar. Do this before editing a .excalidraw file directly with your own file tools - every other tool here snapshots on its own.
No se publicó ningún esquema de entrada para esta herramienta.
list_historySnapshots held for a scene, newest first.Snapshots held for a scene, newest first.
No se publicó ningún esquema de entrada para esta herramienta.
restore_snapshotPut a snapshot back on the canvas. This is itself snapshotted, so reverting a revert is possible.Put a snapshot back on the canvas. This is itself snapshotted, so reverting a revert is possible.
No se publicó ningún esquema de entrada para esta herramienta.
17 de 19 herramientas publicaron una descripción.
Los nombres y descripciones de las herramientas los escribe el publicador y se muestran literalmente como texto inerte. Son las cadenas que un cliente MCP pasa al modelo, así que Forge las analiza en busca de patrones de inyección de prompts — cualquier hallazgo aparece junto al análisis de seguridad de arriba. «Privilegiada» es una coincidencia de palabra clave en el nombre de la herramienta, no una auditoría de lo que hace: un nombre inofensivo puede hacer cualquier cosa.
An MCP server that lets AI agents draw hand-drawn Excalidraw diagrams. Real .excalidraw files on your machine, with history, rendering and a local library app.
Los nombres enlazados abren el índice de Forge con todas las entradas que se observó que exponen esa herramienta. Ver todas las herramientas indexadas.
El rastreo se detuvo en el límite de profundidad 4. Nada por debajo de ese nivel llegó a resolverse.
El rastreo se detuvo en el límite de 60 paquetes. El resto del árbol nunca se resolvió.
Hay 36 paquetes resueltos más que no se dibujan aquí (límite de visualización: 24). Toda dependencia con avisos de seguridad se dibuja aunque se supere el límite. Inventario completo (SBOM CycloneDX)
53 dependencias declaradas nunca llegaron al árbol. Faltan en la resolución de Forge, no en el paquete.
+41 más sin listar. Los recuentos por motivo de arriba las incluyen todas.
No se siguen: peerDependencies. Este árbol cubre solo dependencias en tiempo de ejecución, así que lo que estas arrastren nunca se resolvió.