Use when exchanging 3D data between Blender and Speckle, handling mesh/curve conversion, or managing materials. Prevents attempting Linux usage (unsupported), sending cameras/lights (unsupported), and losing custom properties on receive. Covers Blender 4.2-5.0 connector (Win/Mac), mesh and curve sup
Use when exchanging 3D data between Blender and Speckle, handling mesh/curve conversion, or managing materials. Prevents attempting Linux usage (unsupported), sending cameras/lights (unsupported), and losing custom properties on receive. Covers Blender 4.2-5.0 connector (Win/Mac), mesh and curve support, 4 shader types (Principled/Diffuse/Emission/Glass), Apply Modifiers option, block loading mode