threejs-core-math

SKILLFlujo de trabajocomunidad
v0.0.0Impertio-StudioMITActualizado hace 1 mFuente →

Use when working with 3D math in Three.js: vectors, matrices, quaternions, rotations, colors, or coordinate transforms. Prevents the common mistake of mutating shared vectors, using wrong rotation order, or confusing Euler gimbal lock. Covers Vector3, Matrix4, Quaternion, Euler, Color, MathUtils, Bo

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Skill
AutorImpertio-Studio
Versión0.0.0
LicenciaMIT
CategoríaFlujo de trabajo
Formatosskill.md
PromptNo publicado
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Claude✓ Compatible
Cursor
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ChatGPT
Gemini
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Use when working with 3D math in Three.js: vectors, matrices, quaternions, rotations, colors, or coordinate transforms. Prevents the common mistake of mutating shared vectors, using wrong rotation order, or confusing Euler gimbal lock. Covers Vector3, Matrix4, Quaternion, Euler, Color, MathUtils, Box3, Sphere, coordinate system. Keywords: Vector3, Matrix4, Quaternion, Euler, Color, MathUtils, lerp

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