threejs-impl-physics

SKILLFlujo de trabajocomunidad
v0.0.0Impertio-StudioMITActualizado hace 1 mFuente →

Use when adding physics simulation to a Three.js scene: rigid bodies, collisions, constraints, or raycasting. Prevents the common mistake of wrong Vec3/Vector3 conversion, missing world.step(), or choosing the wrong engine. Covers cannon-es and Rapier with Three.js sync patterns, performance compari

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hace 1 mÚltima actualización
Skill
AutorImpertio-Studio
Versión0.0.0
LicenciaMIT
CategoríaFlujo de trabajo
Formatosskill.md
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Use when adding physics simulation to a Three.js scene: rigid bodies, collisions, constraints, or raycasting. Prevents the common mistake of wrong Vec3/Vector3 conversion, missing world.step(), or choosing the wrong engine. Covers cannon-es and Rapier with Three.js sync patterns, performance comparison. Keywords: physics, cannon-es, Rapier, rigid body, collider, collision, gravity, simulation, WAS

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