threejs-procedural-materials

SKILLFlujo de trabajocomunidad
v0.0.0linegelISCActualizado hace 23 dFuente →

Procedural materials for coherent NodeMaterial PBR systems in Three.js WebGPU/TSL. Use when a task needs shared identities across PBR channels, must select UV, array, atlas, or projected mapping, needs footprint-filtered normals and specular AA, or needs dynamic per-instance material state with expl

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hace 23 dÚltima actualización
Skill
Autorlinegel
Versión0.0.0
LicenciaISC
CategoríaFlujo de trabajo
Formatosskill.md
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Procedural materials for coherent NodeMaterial PBR systems in Three.js WebGPU/TSL. Use when a task needs shared identities across PBR channels, must select UV, array, atlas, or projected mapping, needs footprint-filtered normals and specular AA, or needs dynamic per-instance material state with explicit output ownership.

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