threejs-procedural-planets

SKILLFlujo de trabajocomunidad
v0.0.0linegelISCActualizado hace 23 dFuente →

Scale procedural planetary bodies in Three.js r185 WebGPU/TSL. Use when global curvature needs a cube-sphere quadtree, a sustained ground view needs a tangent clipmap, an orbit-to-ground transition needs both, or a gas-giant cloud deck needs body-scale band fields.

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hace 23 dÚltima actualización
Skill
Autorlinegel
Versión0.0.0
LicenciaISC
CategoríaFlujo de trabajo
Formatosskill.md
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Scale procedural planetary bodies in Three.js r185 WebGPU/TSL. Use when global curvature needs a cube-sphere quadtree, a sustained ground view needs a tangent clipmap, an orbit-to-ground transition needs both, or a gas-giant cloud deck needs body-scale band fields.

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