threejs-syntax-shaders

SKILLFlujo de trabajocomunidad
v0.0.0Impertio-StudioMITActualizado hace 1 mFuente →

Use when writing custom GLSL shaders, creating ShaderMaterial or RawShaderMaterial, defining uniforms, or patching built-in materials with onBeforeCompile. Prevents the common mistake of wrong uniform format, missing needsUpdate on uniforms, or not including required defines. Covers ShaderMaterial,

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Skill
AutorImpertio-Studio
Versión0.0.0
LicenciaMIT
CategoríaFlujo de trabajo
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Use when writing custom GLSL shaders, creating ShaderMaterial or RawShaderMaterial, defining uniforms, or patching built-in materials with onBeforeCompile. Prevents the common mistake of wrong uniform format, missing needsUpdate on uniforms, or not including required defines. Covers ShaderMaterial, RawShaderMaterial, GLSL, uniforms, ShaderChunk, onBeforeCompile, defines, GLSL3. Keywords: ShaderMat

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