threejs-water-optics

SKILLFlujo de trabajocomunidad
v0.0.0linegelISCActualizado hace 23 dFuente →

Solve bounded and coastal water in Three.js WebGPU/TSL. Use for parametric waves, local heightfields, bathymetric wave transport, wet/dry shallow water, two-way body coupling, external free-surface presentation, or water optics and offshore handoffs.

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
5Estrellas del repo
1Clientes
1Formatos
hace 23 dÚltima actualización
Skill
Autorlinegel
Versión0.0.0
LicenciaISC
CategoríaFlujo de trabajo
Formatosskill.md
PromptNo publicado
Compatibilidad
Claude✓ Compatible
Cursor
Copilot
ChatGPT
Gemini
Acerca de

Solve bounded and coastal water in Three.js WebGPU/TSL. Use for parametric waves, local heightfields, bathymetric wave transport, wet/dry shallow water, two-way body coupling, external free-surface presentation, or water optics and offshore handoffs.

Palabras clave
skillclaude