Persistent 3D/2D spatial world model for AI agents with dynamic velocity and entity tracking.
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update_entityCreate or upsert one spatial entity (position, orientation, AABB, tags, properties, confidence). Manual authoring only. Omit id to create (ULID assigned). Provide id to update. Omitted fields are preserved; this is a partial merge, not a full replace. status defaults to active. confidence is 0.0–1.…Create or upsert one spatial entity (position, orientation, AABB, tags, properties, confidence). Manual authoring only. Omit id to create (ULID assigned). Provide id to update. Omitted fields are preserved; this is a partial merge, not a full replace. status defaults to active. confidence is 0.0–1.…
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query_entitiesFind entities by keyword query (FTS5 search), type, region, spatial proximity, tags, or status. Alternatively, provide entity_id for single-entity location and historical trajectory lookup. Read-only. Returns {ok, count, entities[]}. Use query_entities instead of get_spatial_map when searching for…Find entities by keyword query (FTS5 search), type, region, spatial proximity, tags, or status. Alternatively, provide entity_id for single-entity location and historical trajectory lookup. Read-only. Returns {ok, count, entities[]}. Use query_entities instead of get_spatial_map when searching for…
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set_relationRecord or remove a spatial relationship between two entities. Actions: add, remove. Relations: on, inside, next_to, above, below, near, contains, occluded_by, connected_to, facing, holding, part_of, custom. This mutates the relation graph only, not entity poses. Returns {ok, relation}. Use set_rela…Record or remove a spatial relationship between two entities. Actions: add, remove. Relations: on, inside, next_to, above, below, near, contains, occluded_by, connected_to, facing, holding, part_of, custom. This mutates the relation graph only, not entity poses. Returns {ok, relation}. Use set_rela…
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get_spatial_mapExport the known world as json, geojson, topological_graph, gltf, obj, joint, spatial_vlm, summary, or compact_slice. Optional region_id and min_confidence filters. Read-only snapshot of current SQLite state (not a live renderer). Returns the payload in requested format. Use get_spatial_map instead…Export the known world as json, geojson, topological_graph, gltf, obj, joint, spatial_vlm, summary, or compact_slice. Optional region_id and min_confidence filters. Read-only snapshot of current SQLite state (not a live renderer). Returns the payload in requested format. Use get_spatial_map instead…
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simulate_movementPredict entity trajectory, test for AABB obstacle collisions, or compute navigation waypoints (modes: simulate, navigate, waypoints). Read-only simulation. Returns {ok, is_valid, destination, collisions[], waypoints[]}. Use simulate_movement instead of record_outcome when testing hypothetical motio…Predict entity trajectory, test for AABB obstacle collisions, or compute navigation waypoints (modes: simulate, navigate, waypoints). Read-only simulation. Returns {ok, is_valid, destination, collisions[], waypoints[]}. Use simulate_movement instead of record_outcome when testing hypothetical motio…
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ingest_observationMerge vision detections into the world model: re-identify by Euclidean proximity, boost confidence, and optionally reconcile against the expected frustum. This is the perception writer. It may create or update entities when reconcile=true. Returns {ok, matched[], created[], lost[], reconcile}. Use…Merge vision detections into the world model: re-identify by Euclidean proximity, boost confidence, and optionally reconcile against the expected frustum. This is the perception writer. It may create or update entities when reconcile=true. Returns {ok, matched[], created[], lost[], reconcile}. Use…
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get_expected_viewCompute which entities should be visible from an observer pose and FOV cone, with ray-AABB occlusion. Read-only. Does not write entities. Returns {visible[], occluded[], observer}. Use get_expected_view instead of get_spatial_map when computing observer FOV visibility and occlusion cones rather tha…Compute which entities should be visible from an observer pose and FOV cone, with ray-AABB occlusion. Read-only. Does not write entities. Returns {visible[], occluded[], observer}. Use get_expected_view instead of get_spatial_map when computing observer FOV visibility and occlusion cones rather tha…
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link_to_goalLink or unlink entities and regions to state-memory task nodes, or extract a goal-relevant spatial slice. Actions: link, unlink, get_context. link/unlink mutate association rows only. get_context is read-only. Returns {ok, action, links[]|context}. Use link_to_goal instead of record_outcome when as…Link or unlink entities and regions to state-memory task nodes, or extract a goal-relevant spatial slice. Actions: link, unlink, get_context. link/unlink mutate association rows only. get_context is read-only. Returns {ok, action, links[]|context}. Use link_to_goal instead of record_outcome when as…
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record_outcomeRecord action execution results, movement deltas, property changes, entity destruction, or spool outcome ingestion from 60Hz loop. Not for vision ingest or manual pose edits. Mark entity destroyed via status: "destroyed". Returns {ok, action, success:boolean, ...}. Use record_outcome instead of upd…Record action execution results, movement deltas, property changes, entity destruction, or spool outcome ingestion from 60Hz loop. Not for vision ingest or manual pose edits. Mark entity destroyed via status: "destroyed". Returns {ok, action, success:boolean, ...}. Use record_outcome instead of upd…
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manage_spatial_specManage Spatial Spec-Driven Development (Spatial SDD) physical baseline contracts. Actions: set (registers a baseline spec), verify (evaluates live entities against constraints without mutating), list (returns all registered specs). verify is read-only. set persists constraints. Returns {ok, action,…Manage Spatial Spec-Driven Development (Spatial SDD) physical baseline contracts. Actions: set (registers a baseline spec), verify (evaluates live entities against constraints without mutating), list (returns all registered specs). verify is read-only. set persists constraints. Returns {ok, action,…
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create_evidence_packPackage entity positions, observation reconciliations, and snapshot states into an immutable, SHA-256 hashed cryptographic evidence pack for compliance and state-memory task verification. Does not change entities; hashes current proof. Returns {ok, pack_id, hash, payload}. Use create_evidence_pack…Package entity positions, observation reconciliations, and snapshot states into an immutable, SHA-256 hashed cryptographic evidence pack for compliance and state-memory task verification. Does not change entities; hashes current proof. Returns {ok, pack_id, hash, payload}. Use create_evidence_pack…
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use_spatial_blackboardPublish or read multi-agent spatial coordination topics, collision alerts, and mutex region leases. Actions: get, set, delete, lease, list, post, read, claim, release. set writes payload (coordinates allowed for collision alerts) with optional ttl_seconds. lease acquire fails if the resource is hel…Publish or read multi-agent spatial coordination topics, collision alerts, and mutex region leases. Actions: get, set, delete, lease, list, post, read, claim, release. set writes payload (coordinates allowed for collision alerts) with optional ttl_seconds. lease acquire fails if the resource is hel…
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manage_snapshotCheckpoint, diff, undo, or time-travel the spatial world database. Actions: save, restore, diff, list, undo, history, time_travel. restore (overwrites live state) and undo (reverts last matching mutation) are destructive and not always reversible except by saving first. diff, list, history, and tim…Checkpoint, diff, undo, or time-travel the spatial world database. Actions: save, restore, diff, list, undo, history, time_travel. restore (overwrites live state) and undo (reverts last matching mutation) are destructive and not always reversible except by saving first. diff, list, history, and tim…
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generate_game_inputsTranslate 3D navigation paths into Playwright commands (WASD/click-to-move) or project/unproject 3D coordinates and screen pixels. Actions: generate_inputs, project_screen, unproject_ray. Read-only: generates Playwright inputs, does not press keys. Returns {ok, action, inputs[]|screen_coords|ray}.…Translate 3D navigation paths into Playwright commands (WASD/click-to-move) or project/unproject 3D coordinates and screen pixels. Actions: generate_inputs, project_screen, unproject_ray. Read-only: generates Playwright inputs, does not press keys. Returns {ok, action, inputs[]|screen_coords|ray}.…
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wait_for_spatial_statePoll and wait until an entity reaches a specific spatial condition (exists, active, confidence threshold, or enters region). Read-only polling tool. Default timeout: 10000ms, poll_interval: 500ms. On timeout returns {ok: false, timeout: true}. Returns {ok, condition_met:boolean, entity}. Use wait_f…Poll and wait until an entity reaches a specific spatial condition (exists, active, confidence threshold, or enters region). Read-only polling tool. Default timeout: 10000ms, poll_interval: 500ms. On timeout returns {ok: false, timeout: true}. Returns {ok, condition_met:boolean, entity}. Use wait_f…
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Persistent 3D/2D spatial world model for AI agents with dynamic velocity and entity tracking.
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