3d-graphics-and-rendering

SKILLWorkflowcommunauté
v0.0.0rondorkerinMITMis à jour il y a 1 moisSource →

Use when designing, choosing, or reviewing the rendering layer of any real-time 3D (or 2D-with-lighting) game — the rasterization pipeline, PBR vs stylized/NPR materials, the forward/deferred/forward+ lighting architecture, global-illumination and shadow choices, culling/LOD/draw-call/overdraw perfo

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Skill
Auteurrondorkerin
Version0.0.0
LicenceMIT
CatégorieWorkflow
Formatsskill.md
PromptNon publié
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Claude✓ Pris en charge
Cursor
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ChatGPT
Gemini
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Use when designing, choosing, or reviewing the rendering layer of any real-time 3D (or 2D-with-lighting) game — the rasterization pipeline, PBR vs stylized/NPR materials, the forward/deferred/forward+ lighting architecture, global-illumination and shadow choices, culling/LOD/draw-call/overdraw performance budgets, and the post-processing chain (tonemapping, bloom, AO, anti-aliasing). Also use to d

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