asset-pipeline-guide

SKILLWorkflowcommunauté
v0.0.0xonovexMITMis à jour il y a 11 jSource →

Use when designing the asset pipeline of a tool or game engine, turning authored sources (FBX, glTF, PNG, WAV, shaders) into runtime-ready data: importers/compilers per asset type, a deterministic compile/cook step, content-addressed caching keyed by a hash of inputs and settings, dependency trackin

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il y a 11 jDernière mise à jour
Skill
Auteurxonovex
Version0.0.0
LicenceMIT
CatégorieWorkflow
Formatsskill.md
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ChatGPT
Gemini
À propos

Use when designing the asset pipeline of a tool or game engine, turning authored sources (FBX, glTF, PNG, WAV, shaders) into runtime-ready data: importers/compilers per asset type, a deterministic compile/cook step, content-addressed caching keyed by a hash of inputs and settings, dependency tracking so an edit reimports only what changed, platform-specific output, and live hot-reloading. Triggers

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