atlas-uv-fitting

SKILLWorkflowcommunauté
v0.0.0RobLe3MITMis à jour il y a 3 moisSource →

Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
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1Clients
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il y a 3 moisDernière mise à jour
Skill
AuteurRobLe3
Version0.0.0
LicenceMIT
CatégorieWorkflow
Formatsskill.md
PromptNon publié
Compatibilité
Claude✓ Pris en charge
Cursor
Copilot
ChatGPT
Gemini
À propos

Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.

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