audio-design

SKILLWorkflowcommunauté
v0.0.0gamedev-skillsApache-2.0Mis à jour il y a 10 jSource →

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
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il y a 10 jDernière mise à jour
Skill
Auteurgamedev-skills
Version0.0.0
LicenceApache-2.0
CatégorieWorkflow
Formatsskill.md
PromptOuvrir (voir l’onglet Prompt)
Compatibilité
Claude✓ Pris en charge
Cursor
Copilot
ChatGPT
Gemini
À propos

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.

Mots-clés
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