blender-materials

SKILLWorkflowcommunauté
v0.0.0RobLe3MITMis à jour il y a 3 moisSource →

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patt

Community-submitted skill. Not yet reviewed by the Forge team. Full prompt content may not be available.Request review →
38Étoiles du dépôt
1Clients
1Formats
il y a 3 moisDernière mise à jour
Skill
AuteurRobLe3
Version0.0.0
LicenceMIT
CatégorieWorkflow
Formatsskill.md
PromptNon publié
Compatibilité
Claude✓ Pris en charge
Cursor
Copilot
ChatGPT
Gemini
À propos

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material

Mots-clés
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